pub struct States {
    pub nonnull: bool,
    pub allocator_consistency: bool,
    pub init: bool,
    pub align: bool,
    pub valid_string: bool,
    pub valid_cstr: bool,
}Fields§
§nonnull: bool§allocator_consistency: bool§init: bool§align: bool§valid_string: bool§valid_cstr: boolImplementations§
Source§impl States
 
impl States
pub fn new() -> Self
pub fn new_unknown() -> Self
pub fn merge_states(&mut self, other: &States)
Trait Implementations§
impl Eq for States
impl StructuralPartialEq for States
Auto Trait Implementations§
impl Freeze for States
impl RefUnwindSafe for States
impl Send for States
impl Sync for States
impl Unpin for States
impl UnwindSafe for States
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.